Villains, you gotta love 'em. After all, the most heroic stories are those that involve beating the vilest of villains, and having a great antagonist is often what makes the story worth telling in the first place. Villainous takes a completely different twist to be original, instead of being the hero, you get to play the role of the villain. And thus beings your quest to raid towns, attack castles and ultimately, raise as much infamy across the land as possible.

How to Play the Game

A true evil mastermind should always remember that the end goal is the most important thing of all. It is not how wicked, or cruel, or mischievous you are, it is about getting your goals done. And for the most evil wizard in the world, you have a very simple goal to finish: successfully raid towns over and over again. To do so, you must successfully send your goblin raiders into the heart of the human's settlements and have these little buggers do your dirty work for you. But in between your goblins and the human's treasure-filled coffers, you need to deal with a ton of defensive tower structures that are armed to the teeth with a variety of weapons designed to send your troops back in a body bag.

The game looks a lot like a tower defense game, and in many ways, even the concept is the same. But what differs is the side you are on. Instead of building towers and upgrading your defenses, you are the one sending in goblins, golems and other creatures -waves if you will, that are all aimed at only one thing: raiding human towns. Goblin raiders are not exactly the best units to send against a well defended town -after all, all they can do is pillage, plunder and philfer. To help keep them alive, you need to send in specialists and probably toss in a few supportive evil spells of your own.

And thus comes the strategic portion of the game. Villainous requires its players to think carefully when it comes to sending in troops. You cannot just send in a regiment of 12 goblin raiders and expect them to hold out well against a rain of arrows and cannon fire. You will need to bring healing casters, golems that emit a protective aura, turtles that distract enemy fire, and many more abilities that will ensure that your raiders make it to town in tip top shape (or basically, alive).

There are three main phases in the game: upgrading, deployment and attacking. For the upgrade phase, players must delegate and portion their infamy points for buying upgrades. Upgrades will do a variety of things ranging from unlocking new spells to improving troop stats to increasing your army size and more. Naturally, it is best to focus upgrades on skills and features that you actually use in combat. The game will provide plenty of chances for farming infamy in the later stages, but it is still best to be careful with the use of your resources.

The deployment phase is actually a lot trickier than one would think. Here, you will be able to decide what troops you would be sending in. Each troop type has its own specialty and purpose and ultimately, your main goal is for all the support troops to be able to keep your goblins alive. Making sure that your formation is working successfully towards this goal is a combination of luck, skill and preparation. The most difficult thing to consider here is the fact that once you decide on a final deployment scheme, you can no longer alter the arrangement and positioning of your army. The key here is to focus on a setup that will not just withstand a few waves, but one that has plenty of staying power. Try to foresee which units are likely to die first (usually the turtles) and plan ahead for how the arrangement of troops will work once the first ones fall. Also, another thing to consider here is the area of effect for your units with aura bonuses. Healing and defensive auras are crucial for helping keep your army alive and kicking for many waves, so be sure that they cover the right units when you send them out.