Gemcraft Labyrinth Defense

Conquering Gemcraft's Lost Stage: Labyrinth

It is a long hard grind if you want to get to the deepest and farthest ends Gemcraft Lost Stage: Labyrinth. After all, with so many maps and an endless horde of monsters standing in your way, getting past the first few stages alone will already prove to be quite a challenge. But as you progress deeper into the game, gain levels and unlock powerful abilities, the balance slowly shifts from a difficult grind to a economy game where you must seek out stages that you squeeze more experience points from.

A Tower Defense Title at Heart

Gemcraft is a tower defense game, and with that said, the core concept of the game is still to defend your home tile from invading monsters. To do so, you must construct towers -which you must then mount with gems to activate. And this is where the gameplay diverges; as the title suggests, you will be spending quite a bit of time and brainpower in the process of creating your gems. Your towers are simply giant pedestals, it is the gems that do the all attacking and defending for you. Choosing which gems to place, and how to upgrade is where all the strategy comes in.

Gameplay Breakdown

To understand the inner workings of Gemcraft Labyrinth, here is a quick look at how the game is played. You play the game through 5 main phases. The first is the stage or field selection. This is done from the world map. As you may have seen, the map is a giant grid of various fields. You start out in field G1 at the very bottom, when you beat it, the fields on the adjacent grids will open up. The more fields you beat, the more stages you get to choose from (though there are times when the openings become limited and you are forced to take specific routes). The goal of the game is to completely all the fields in the map -there are 169 fields all in all. Highlighting a field will give you a quick idea of the layout and more importantly, what gems are immediately available to use.

Once you choose a field, you will then enter the second phase of the game, selecting game variables and multipliers. What you will find in this screen is a selection of stage options that will make the stage harder. These can range anywhere from increasing the number of monsters, making them harder to kill or choosing that all waves be composed of heavily armored troops. The bottom line is that each option you choose will definitely make your game a lot harder. So why would you even choose anything more than the default settings? This is done in order to increase your experience points. Having more waves and more monsters means you get chances of earning more amulets and spending more mana on gems. More important, each option you select instead of the default setting will add a multiplier to your score count after you beat the stage -and yes, you need to actually win to get the experience point reward.

The next phase of the game is the skill selection screen. Here you may allocate the skill points that you have earned. The more exp you get, the higher level goes and the higher your level, the more skill points you will have to allocate. The good thing is that allocation of skill points is free, you can increase or decrease a skill at will -allowing you to adjust your skills on a stage-per-stage basis (like removing points from your construction skill if your next stage has enough ready-to-use towers). Of course, any points invested in gem specific upgrades should also be allocated. The devs have been nice enough to place a small gold marker on the gems that will be active in the upcoming stage, so try to keep track of that. Naturally, we recommend investing in the general use skills (increase mana earned, higher starting mana, lower gem crafting cost, lower construction cost) over the skills that target specific gem colors -you can focus on those when your level is high enough.

Now comes the two most crucial phases of the game: the battle. Battle is pretty much a two-part thing, though you may alternate between the phases as strategy dictates. One part basically involves crafting gems, constructing towers, combining, upgrading and more -all while the game has been set to pause. The next part is anything that happens while the game is unpaused. Here, you can do anything that you can do while paused, but with the additional element of having monster waves charging at you. And that is the reason why we differentiate the paused mode -because it gives you time to think and plan your actions.

While the game is paused, you can decide carefully on how to use your mana, which gems to combine and most importantly, how to accurately fire those gem bombs. Considering how frantic some of the stages can be, it is all too easy for a player to accidentally click on the wrong part of the screen. We have seen players who were trying to fire a gem bomb on a monster wave tile but accidentally ended up instantly summoning three waves worth of monsters instead.

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